2021 March 31 (version 1.0) http://www.ninetysoftgames.com/ support@ninetysoftgames.com Misc. information regarding Glamorous Zombie Flakes 1) System requirements 2) Configuration and command line options aaaaabbbbbaaaaabbbbbaaaaabbbbbaaaaabbbbbaaaaabbbbbaaaaabbbbbaaaaabbbbbaaaaabbb ----------------------- section 1: system requirements ----------------------- DOS version: minimum optimal - 486DX2-66 CPU Pentium-120 - VGA graphics - 8MB RAM - 3MB disk space - Sound Blaster 2 or compatible Sound Blaster 16 optional: gameport input device with 2 or more buttons Be sure that the BLASTER environment variable is set correctly for the sound card (if any). Example for SB2 support: SET BLASTER=A220 I5 D1 Example for SB16 support: SET BLASTER=A220 I5 D1 H5 Windows version: minimum optimal - Pentium II 333MHz CPU Pentium III - hi-color or true-color display video card with OpenGL 1.2 support - 5MB disk space - 16-bit capable sound device - Windows 98, NT4, 2000, XP, 7, or other compatible OS** optional: additional input device with 2 or more buttons **other operating systems may be able to run the game: Windows NT 3.51 - depends on drivers Windows 95 - needs OPENGL95.EXE or video driver OpenGL implementation ReactOS - depends on drivers Wine Windows ME, Vista, 8, 10 - not tested 32X version: - 32X system w/ user-programmable cartridge or 32X emulator - 3-button or 6-button controller (only 3 buttons used) recommended: support for 2KB cartridge RAM for saves Amiga version(s): note: there are two separate builds for Amiga, one that uses 64-color EHB mode and runs on OCS/ECS, and one that uses 256 colors for AGA/RTG minimum optimal - something faster than 68030 - OCS/ECS/AGA RTG with 256-color chunky support - 3.5MB free memory - 4MB disk space - AHI-compatible sound device (including Paula) - Kickstart 3.1 or newer optional: gameport input device with 2 or more buttons note: gameport is only supported on classic Amigas (or emulation). Attempting to enable the gameport on PPC systems will likely cause a crash. note2: the game uses WriteChunkyPixels and can benefit from speed-up patches when using OCS/ECS/AGA note3: the game was reported to run on a MicroA1, and also on an Efika with MorphOS 2.1 demo -------------- section 2: configuration and command line options ------------- DOS version: Use DCONFIG.EXE to configure the following game settings: VGA mode - "normal" is the standard 320x200 VGA mode at 70Hz (default) "60Hz" uses 60Hz refresh and square pixels instead sound - "off" doesn't generate sound "8-bit" works on Sound Blaster 2 or compatible (default) "16-bit" works on Sound Blaster 16 or compatible "best" generates 44KHz stereo sound, uses more CPU time framerate - "60Hz" provides the best visuals (default) "30Hz" uses less CPU time gamepad - "off" does not utilize any gamepad input "2-butt" uses one button for action + run/walk and a second button for cancel + menu "4-butt" uses four separate buttons (default) run/walk - "walk" player characters move more slowly (default) "run" player characters move more quickly use V-sync - "off" does not synchronize with the monitor refresh (default) "on" does synchronize, reduces tearing effect timing - "RDTSC" uses the time stamp counter to control game speed (default) (only works on Pentium and later CPUs) "BIOS" uses the 8253 counter to control game speed "no cap" the game runs as fast as possible (unless V-sync is on) show FPS - "off" does not show the rendering speed (default) "on" displays the FPS number when the game is actively rendering Key bindings can be changed using the in-game options menu, but running DCONFIG will reset them to default. VGA mode and window style can also be set in-game. Settings can be overridden for troubleshooting purposes by using a command line argument with up to 5 digits when launching the program: GZF-D 00100 ||||| |||| \_ specify 1 to toggle the framerate |||| ||| \_ specify 1 to toggle the VGA mode ||| || \_ specify 0 for no audio, 1 = 8-bit, 2 = 16-bit, 3 = best || | \_ specify 1 to toggle V-sync | \_ specify 0 for RDTSC, 1 for BIOS, 2 for no speed limit Windows version: Use GCONFIG.EXE to configure the following game settings: rendering - "GDI" is the most compatible method but can be slow (default) "OpenGL" is faster when hardware acceleration is available "GL+Vsy" provides smoother screen updates on a 60Hz display sound - "off" doesn't generate sound "44KHz" is the highest quality setting (default) "22KHz" uses less CPU time for mixing "44mono" use when stereo audio isn't supported or desired framerate - "60Hz" provides the best visuals (default) "30Hz" uses less CPU time gamepad - "off" does not utilize any gamepad input "2-butt" uses one button for action + run/walk and a second button for cancel + menu "4-butt" uses four separate buttons (default) run/walk - "walk" player characters move more slowly (default) "run" player characters move more quickly window size - choose the window aspect ratio according to your preference window zoom - make the window appear larger on high resolution displays Key bindings can be changed using the in-game options menu, but running GCONFIG will reset them to default. Window size, zoom, and style can also be set in-game. Settings can be overridden for troubleshooting purposes by using a command line argument with up to 5 digits when launching the program: GZF-W 00130 ||||| |||| \_ specify 0 for 60Hz, 1 for 30Hz |||| ||| \_ specify the window zoom ||| || \_ specify 0 for no audio, 1 = 44KHz, 2 = 22KHz, 3 = mono || | \_ specify 0 for GDI, 1 for OpenGL, 2 for GL+Vsync | \_ specify 0 for normal timing, 1 for alternate 32X version: Key bindings can be changed using the in-game options menu but gamepad type cannot be changed. Window style can also be set in-game. Amiga version(s): Use ACONFIG.RUN to configure the following game settings: rendering - "screen" displays the game on its own screen mode (default) "window" displays the game in a window on the workbench screen sound - "off" doesn't generate sound "8-bit" uses less CPU time for mixing (default) "16-bit" outputs higher quality sound framerate - "60Hz" provides the best visuals (default) "30Hz" uses less CPU time gamepad - "off" does not utilize any gamepad input "2-butt" uses one button for action + run/walk and a second button for cancel + menu (only on classic Amigas) run/walk - "walk" player characters move more slowly (default) "run" player characters move more quickly window size - choose the window/screen size according to your preference Key bindings can be changed using the in-game options menu, but running ACONFIG will reset them to default. Screen/window size and style can also be set in-game. Settings can be overridden for troubleshooting purposes by using a command line argument with up to 5 digits when launching the program: GZF-AGA 00100 GZF-OCS 00100 ||||| |||| \_ specify 0 for 60Hz, 1 for 30Hz |||| ||| \_ specify 1 to enable gamepad (only on classic Amigas) ||| || \_ specify 0 for no audio, 1 = 8-bit, 2 = 16-bit || | \_ specify 0 for screen, 1 for window | \_ specify 1 to simulate an EHB palette on AGA/RTG system (crashes on OCS/ECS, ignored by GZF-AGA) aaaaabbbbbaaaaabbbbbaaaaabbbbbaaaaabbbbbaaaaabbbbbaaaaabbbbbaaaaabbbbbaaaaabbb